Death Stranding
Feb 21, 2026
I’ve played twelve hours of Death Stranding and that may be enough for me. Fans online insist it becomes something truly special at some point, but also tell me that the core gameplay (put containers on your back and take them somewhere else on the desolate map) stays the same. Perhaps I am too impatient, or blind to the depth of director Hideo Kojima’s vision, but I found this mostly visually and mechanically dull. The occasional beautiful moment–usually cued by one of the songs–was not enough to make up for all the tedium.